Downloads
PSP:
Firmware 1.5 (and OE firmwares):
Mudkip Adventures (A minigame made in 72hours)
OE and M33 custom firmwares:
JoySens 1.01 (Plugin to adjust analog stick sensitivity)
JoySens 1.11 (Plugin to adjust analog stick sensitivity)
JoySens 1.2 (Plugin to adjust analog stick sensitivity)
JoySens 1.2 3.71-M33 compatible
JoySens 1.3 (All custom firmwares up to 3.71)
JoySens 1.42b
Standard Versions:
PMP Mod 2.02b subtitle mod
PMP Mod 2.02b subtitle mod source
PMP Mod 2.02 subtitle mod
PMP Mod 2.02 subtitle mod source
PMP Mod 2.01 subtitle mod
PMP Mod 2.01 subtitle mod source
AVC Versions:
PMP Mod AVC 1.02M subtitle mod
PMP Mod AVC 1.02M subtitle mod source
PMP Mod AVC 1.02b subtitle mod
PMP Mod AVC 1.02b subtitle mod source
PMP Mod AVC 1.02 subtitle mod
PMP Mod AVC 1.02 subtitle mod source
PMP Mod AVC 1.00 subtitle mod
PMP Mod AVC 1.00 subtitle mod source
Firmware 2.0+:
PMP Mod 2.01 subtitle mod FW2.0+
PMP Mod 2.01 subtitle mod FW2.0+ source
Fonts:
Shift-JIS font (japanese)
Uni-Han font (korean)
BIG5 font (trad chinese)
GB18030 font (trad & simp chinese)
Tools/Utilities/Libraries:
cardgame library (including OSTL)
libmng – library for MNG (animated PNG) support
valloc – VRAM allocation routines
vram – improved VRAM allocation routines (2-3 times faster implementation than valloc library)
ANSI C Memory Manager replacement for debugging purposes (original C++ version written by Paul Nettle – http://www.fluidstudios.com)
Font generation tool for Windows (v0.6)
[...] Links to the binary and the sources is available in the download section. The FAQ has also been updated. [...]
[...] If you couldn’t tell already by yourself, the download section and FAQ have been updated [...]
[...] So check out the highest possible video quality on PSP with subtitles and enjoy! [...]
[...] The sources are available in the download section. [...]
[...] Along with this I also have a new set of fonts available for download, that cover the whole region of ISO8859 charsets. So if you do not find a matching font in the release or just don’t know which one fits your needs, try with these fonts. [...]
[...] The original code was written by Paul Nettle of FluidStudios, but was a C++ version only. Since I do my PSP coding in ANSI C, I had to rewrite it a little and remove the support for the new and delete operators, as well as some try{}catch{} blocks. But it’s still fully functional, all you have to do is include “mmgr.h” after all standard includes and before your project includes. If you want to avoid the memory tracking for a specific part of code, just include “nommgr.h” before and include “mmgr.h” again after it. To get all neccessary debug information, call m_dumpMemoryReport() on a catched crash and at the end of the program. More detailed information is inside the comments in the source files. The source is in the download section. See yourself [...]
[...] All downloads are available in the download section. Enjoy! [...]
[...] I created an easy port of libmng to PSP. There was not much work really, just get a makefile done, but now it’s easy to make and install on your pspdev environment. [...]
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