Projects using triEngine

Lately a lot of (great) projects that make use of triEngine have emerged. It’s nice to see this engine finally get recognized in the scene, so I decided to give contribution by listing some of those projects.

First today is Geometry Wars PSP written by Sturatt:
http://forums.qj.net/showthread.php?t=143852

Next is a PDF reader application by sauron le noir:
http://forums.ps2dev.org/viewtopic.php?t=10845

Also LuaPlayer HomeMister v2 (LPHMv2) is based on triEngine to speed up Lua and compete with PGE Lua:
http://forums.qj.net/showpost.php?p=2102549&postcount=100

If you too have a project in the works that makes use of triEngine, please feel free to post a feedback and tell me about it. I’m eager to hear of more :)

On a sidenote: I have found the supposedly lost MotionKit driver source of the 1.0b release. Seeing how the 1.0 release was a major miss for anyone not just interested in getting the driver working under 3.xx+ kernel, this gives me the chance to fix this issue once and for all. Sound enable will work again, compatibility will be same as 1.0b again, just that it will work under 3.xx+ kernels too and add the new function added to unload the driver module. Hopefully a 1.0 final will be done soon.

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