Well, the Rubik’s challenge is over and as the interested people may have noticed, I missed getting my cube done in time. I could have submitted a working cube without any interface, but I hate such unfinished things. Well, I’m still working on my Rubik’s cube but am currently stalled by an ugly graphical glitch that I can’t seem to get rid of – oh the joys of PSP graphics programming
Apart from that I got a (gratefully sponsored) PSP Motion kit from neoflash.com today, so I’m up to writing a CFW plugin that allows users to enjoy the motion kit with all homebrew and UMD games. I’m still thinking about a good way to map the motion input to the PSP’s default control input. Currently I’m aiming at a per-homebrew/UMD game config file, that allows you to forward the motion input to any combination of the PSP’s controls – with or without disabling them. The only problem left is the disabled sound. The joy of the motion control gets hit a lot by the silence and the only solution I found till now is a hardware solution, but I’m still aiming at a possible software solution.
PS: JoySens 1.4 is in the works as well and should be released in a hand full of days (possibly a few more). It’s going to contain a fix for the broken primary button mapping, keep backlight on when the analog is pressed, disable the input when HOLD button is set as well as contain the possibility to set different configurations for VSH and game/UMD.
Unlikely to help much, but Talkman allows you to output sounds to both the headphones (I had the remote plugged in with the SOCOM headset plugged into it) and the internal speakers at the same time.
Since this game was meant to be used with a USB MIC that could have something to do with it (I was using the SOCOM MIC since I found it has much better quality) but it seems more likely that it was just how the game was coded, glitchy as it is and irritating as that was until I found how to turn it off.
im really hoping for joysens 1.4 to come out need it badley so i can upgrade to 3.90m33-2
Please make JoySens 1.4 for 3.90,
I really dont wana downgrade to 3.71, it’s crapy, only has like 4 CTF’s
Hi,
I am just starting on PSP development, working on Linux with the PSP runtime libraries. Could you please suggest me how tough or easy it would be to work with Core Libraries without Homebrew pspsdk.
Also what editor/debugger to use for development on PSP.
Please help me!!
You can mail me at agog.iam@gmail.com